Search found 51 matches
- 04 Oct 2012, 19:13
- Forum: Modding forum
- Topic: Gameplay issues that need fixing
- Replies: 41
- Views: 83911
Re: Gameplay issues that need fixing
[mis]SET_GANG_INFO (russiangang, 4,GRENADE,GRENADE,GRENADE,7, 0.0,0.0,0.0,2,JEEP,5)[/mis] Crashses for me in Tiny Town Gang (tygang.mis line 180). The gang jeep tries to chase you and policeman are in it for whatsoever reason. But maybe its sth different, I haven't tried to reproduce the bug on its ...
- 04 Oct 2012, 11:57
- Forum: Modding forum
- Topic: Map Editing Coop
- Replies: 7
- Views: 12756
Re: Map Editing Coop
Thanks for the input guys I think I will follow elypter's proposal. I found recently ALPINE's thread and he even asked for help. That said, I'm still open for team work if anyone is interested.
- 04 Oct 2012, 11:45
- Forum: Modding forum
- Topic: Gameplay issues that need fixing
- Replies: 41
- Views: 83911
Re: Gameplay issues that need fixing
I have described a similar bug here. Jeeps and land roamers seems to be handled differently than other cars by gta.
- 01 Oct 2012, 22:50
- Forum: Modding forum
- Topic: Map Editing Coop
- Replies: 7
- Views: 12756
Map Editing Coop
Hi, is anyone interested in making a map in team together? Personally I'm more interested in scripting and I don't like the map editor that much (even with T.M. good improvements) :) Changing the gmp at the same time might not be feasible, at least I don't know how to merge it possibly, but I think ...
- 01 Oct 2012, 22:27
- Forum: Modding forum
- Topic: GTA2 ScriptPad
- Replies: 281
- Views: 538993
Re: GTA2 ScriptPad
Would be nice if File->Open remembers the last used path or you could set a default path.
Concerning Sektor's request, maybe allowing users opening mmp files so it extract the run options from it?
Concerning Sektor's request, maybe allowing users opening mmp files so it extract the run options from it?
- 15 Aug 2012, 19:14
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 156
- Views: 388682
Re: SCR decompiler
I was curious how the gang (zone) variables got compiled, because the value of the gang name/reference itself (first parameter of SET_GANG_INFO) is without meaning. First I looked into hex dumps of the src and used your command list, but afterwards I found your documentation about strings more helpf...
- 15 Aug 2012, 13:20
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 156
- Views: 388682
Re: SCR decompiler
I think there is an error in src_commands.h:
Forgotten test code or easter egg?
Code: Select all
#define SCRCMD_SET_GANG_INFO1 223 // DF00
#define SCRCMD_SET_CHAR_MOM_FAT 448 // DF00
...
#define SCRCMD_MAX_COMMANDS 447 // in case needed.
- 15 Aug 2012, 13:10
- Forum: Modding forum
- Topic: SET command/Scriptable instant gang
- Replies: 31
- Views: 52492
Re: Scripted instant gang
Haven't expected no one did this before :) Ben seems to be right, I couldn't get the trick working with gang zones so far, maybe only those values with a STORE_.. function will work, because gta handle those as simple integer id's/references. I have made a little map Tiny Town Gang which use my post...
- 10 Aug 2012, 15:58
- Forum: Modding forum
- Topic: SET command/Scriptable instant gang
- Replies: 31
- Views: 52492
Re: Scripted instant gang
Actually I only used this FOR..EACH approach not to spread the load, but to keep coding more simple and avoid redundancy. I don't want to change the code 6 times if I make a small change to the player logic. I thought a WHILE loop in a WHILE_EXEC loop will also executed in the same frame, am I wrong...
- 09 Aug 2012, 10:51
- Forum: Modding forum
- Topic: SET command/Scriptable instant gang
- Replies: 31
- Views: 52492
Re: Scripted instant gang
yeah you are right, while_exec helped a lot. you don't even have to check if the palyer is in a car. strange :? [syntax=mis]PLAYER_PED p1 = (120.1, 120.5, 255.0) 19 0 MAP_ZONE copgang = ( 1000 , 0 , 0 , 0 , 1000 , 0 , 0 , 0 , 1000 , 0 , 1000 ) MAP_ZONE redgang = ( 1000 , 0 , 0 , 0 , 1000 , 0 , 0 , 0...
- 08 Aug 2012, 21:40
- Forum: Modding forum
- Topic: SET command/Scriptable instant gang
- Replies: 31
- Views: 52492
SET command/Scriptable instant gang
Hi, tried some map editing today, but run quickly into problems :D I want to have an automatic instant gang which is always active and is constantly refilled. I got it working and it is quite stable, but sometimes it still crashes. Maybe you know how to do it better. Here is my current version: [syn...