Search found 51 matches

by Jones
04 Oct 2012, 19:13
Forum: Modding forum
Topic: Gameplay issues that need fixing
Replies: 41
Views: 83911

Re: Gameplay issues that need fixing

[mis]SET_GANG_INFO (russiangang, 4,GRENADE,GRENADE,GRENADE,7, 0.0,0.0,0.0,2,JEEP,5)[/mis] Crashses for me in Tiny Town Gang (tygang.mis line 180). The gang jeep tries to chase you and policeman are in it for whatsoever reason. But maybe its sth different, I haven't tried to reproduce the bug on its ...
by Jones
04 Oct 2012, 11:57
Forum: Modding forum
Topic: Map Editing Coop
Replies: 7
Views: 12756

Re: Map Editing Coop

Thanks for the input guys ;) I think I will follow elypter's proposal. I found recently ALPINE's thread and he even asked for help. That said, I'm still open for team work if anyone is interested.
by Jones
04 Oct 2012, 11:45
Forum: Modding forum
Topic: Gameplay issues that need fixing
Replies: 41
Views: 83911

Re: Gameplay issues that need fixing

I have described a similar bug here. Jeeps and land roamers seems to be handled differently than other cars by gta.
by Jones
01 Oct 2012, 22:50
Forum: Modding forum
Topic: Map Editing Coop
Replies: 7
Views: 12756

Map Editing Coop

Hi, is anyone interested in making a map in team together? Personally I'm more interested in scripting and I don't like the map editor that much (even with T.M. good improvements) :) Changing the gmp at the same time might not be feasible, at least I don't know how to merge it possibly, but I think ...
by Jones
01 Oct 2012, 22:27
Forum: Modding forum
Topic: GTA2 ScriptPad
Replies: 281
Views: 538993

Re: GTA2 ScriptPad

Would be nice if File->Open remembers the last used path or you could set a default path.
Concerning Sektor's request, maybe allowing users opening mmp files so it extract the run options from it?
by Jones
15 Aug 2012, 19:14
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 156
Views: 388682

Re: SCR decompiler

I was curious how the gang (zone) variables got compiled, because the value of the gang name/reference itself (first parameter of SET_GANG_INFO) is without meaning. First I looked into hex dumps of the src and used your command list, but afterwards I found your documentation about strings more helpf...
by Jones
15 Aug 2012, 13:20
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 156
Views: 388682

Re: SCR decompiler

I think there is an error in src_commands.h:

Code: Select all

#define SCRCMD_SET_GANG_INFO1 223 // DF00
#define SCRCMD_SET_CHAR_MOM_FAT 448 // DF00
...
#define SCRCMD_MAX_COMMANDS 447 // in case needed.
Forgotten test code or easter egg? :lol:
by Jones
15 Aug 2012, 13:10
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 52492

Re: Scripted instant gang

Haven't expected no one did this before :) Ben seems to be right, I couldn't get the trick working with gang zones so far, maybe only those values with a STORE_.. function will work, because gta handle those as simple integer id's/references. I have made a little map Tiny Town Gang which use my post...
by Jones
10 Aug 2012, 15:58
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 52492

Re: Scripted instant gang

Actually I only used this FOR..EACH approach not to spread the load, but to keep coding more simple and avoid redundancy. I don't want to change the code 6 times if I make a small change to the player logic. I thought a WHILE loop in a WHILE_EXEC loop will also executed in the same frame, am I wrong...
by Jones
09 Aug 2012, 10:51
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 52492

Re: Scripted instant gang

yeah you are right, while_exec helped a lot. you don't even have to check if the palyer is in a car. strange :? [syntax=mis]PLAYER_PED p1 = (120.1, 120.5, 255.0) 19 0 MAP_ZONE copgang = ( 1000 , 0 , 0 , 0 , 1000 , 0 , 0 , 0 , 1000 , 0 , 1000 ) MAP_ZONE redgang = ( 1000 , 0 , 0 , 0 , 1000 , 0 , 0 , 0...
by Jones
08 Aug 2012, 21:40
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 52492

SET command/Scriptable instant gang

Hi, tried some map editing today, but run quickly into problems :D I want to have an automatic instant gang which is always active and is constantly refilled. I got it working and it is quite stable, but sometimes it still crashes. Maybe you know how to do it better. Here is my current version: [syn...