Search found 10 matches
- 26 Mar 2011, 18:46
- Forum: Modding forum
- Topic: trouble creating a custom instant gang
- Replies: 8
- Views: 11093
Re: trouble creating a custom instant gang
Ah, that's what it is! I figured it disabled automatically since the phone stops ringing after you pick it up. Thanks a million!
- 25 Mar 2011, 21:23
- Forum: Modding forum
- Topic: team multiplayer
- Replies: 5
- Views: 7916
Re: team multiplayer
About getting into passenger door: didn't Scearezt show a hack that can do this here?
Not sure if it would work how I described it or in multiplayer, but one can dream....
Another request:
[*]team members' gangs should not attack teammates
Not sure if it would work how I described it or in multiplayer, but one can dream....
Another request:
[*]team members' gangs should not attack teammates
- 25 Mar 2011, 20:46
- Forum: Modding forum
- Topic: team multiplayer
- Replies: 5
- Views: 7916
team multiplayer
I think that the gta community should collaborate on a mode for team multiplayer. Possible features could include: [*] friendly-fire on/off options [*] if trying to get into vehicle with team-mate already in, the player rides as passenger [*] counters for teams Sounds like this is all doable with sc...
- 25 Mar 2011, 18:11
- Forum: Modding forum
- Topic: trouble creating a custom instant gang
- Replies: 8
- Views: 11093
Re: trouble creating a custom instant gang
Hmm, ++counter1 does not fix it for me. I attached the file. I appreciate the help, guys, this community is awesome.
- 25 Mar 2011, 05:56
- Forum: Modding forum
- Topic: trouble creating a custom instant gang
- Replies: 8
- Views: 11093
Re: trouble creating a custom instant gang
Ah, I figured out how to use the phone thread. After deleting it and create a new phone, you have to reenable the thread by calling ENABLE_THREAD_TRIGGER (thr_p1_group). However, my if statement, meant to delay the respawn by a couple minutes or so, ends up being ~10s no matter what the counter valu...
- 25 Mar 2011, 04:35
- Forum: Modding forum
- Topic: trouble creating a custom instant gang
- Replies: 8
- Views: 11093
Re: trouble creating a custom instant gang
Excellent. Thanks for helping me with that. I'm now running into another problem. What I would like, ideally, is to respawn this custom instant gang after a certain amount of time (like a real weapon). I tried the following code, but for some reason more than one gang spawns and it crashes. It proba...
- 24 Mar 2011, 07:05
- Forum: Modding forum
- Topic: trouble creating a custom instant gang
- Replies: 8
- Views: 11093
trouble creating a custom instant gang
I'm trying to create a custom "instant gang". I tried using Dafe's Death Valley as an example, but I'm getting a bug. When I go on the designated spot, I either get killed (if walking) or get transported elsewhere (if in car). Not sure what could be causing this in my code. I copied the re...
- 24 Mar 2011, 05:11
- Forum: Modding forum
- Topic: remote control cars?
- Replies: 4
- Views: 8077
Re: remote control cars?
Ay, that's too bad. It would have been a good addition to multiplayer maps, especially if you could randomize the type of car. Imagine not knowing if the car following you is real or remote. Adds an element of uncertainty.
I guess add it to the giant list of things to fix, Vike =).
I guess add it to the giant list of things to fix, Vike =).
- 23 Mar 2011, 19:40
- Forum: Modding forum
- Topic: changing effects of weapons
- Replies: 2
- Views: 4686
changing effects of weapons
Is it possible to change the characteristics of a weapon, like Damage per bullet, etc? I want to make the shotgun much more powerful (a 2 shot KO).
- 23 Mar 2011, 04:12
- Forum: Modding forum
- Topic: remote control cars?
- Replies: 4
- Views: 8077
remote control cars?
I want to add remote control cars to my multilayer map. But it seems that the remote car blown up counts as a suicide and therefore a negative point. Is there a way to get around this?