-- *** Example gang members ***
-- Since: v0.3.1b
-- Make new ped is area player.

-- Don't require from directory scripts it need load from special folder modules or other folder
local STAGEC = require("modules/STAGEC")

local new_ped = 0
local ped = 0 

while (GetGameFrame() == 0) do 
end -- Wait update frame
if (GetSCRName() ~= "data/STAGEC.SCR") then
	SetSCRName("data/STAGEC.SCR") -- Load STAGEC.SCR (Stage Constructor)
end

while (true) do	
	if (IsKeyDown(0x33)) then -- Down key "3" for add ped
		ped = GetPedStruct(1) -- Get ped struct (it player 1)
		SetPedSkin(ped, 255)
		local x, y, z = GetPedPos(ped)		
		new_ped = STAGEC.CreatePed(x + 2, y, z, GetPedAngle(ped), GetPedSkin(ped), GetPedSkin(ped), 28) -- Create ped
		WriteInLog(string.format("Spawning ped id %d struct %X\n", GetPedID(new_ped), new_ped))
		wait(50)
		STAGEC.CreatePedGroup(new_ped, 3)
		wait(50)
		STAGEC.SedPedGroupLeader(ped, new_ped)
		wait(50)
	end
	if (IsKeyDown(0x34)) then -- Down key "4" for delete ped
		STAGEC.DeletePed(new_ped) -- Delete ped
	end
	wait(200)
end