Multi Theft Auto v1.0.4 released
The major changes in this release includes:
- Fixes for setting display resolution
- Numerous GUI optimizations
- A major rewrite of the Accounts system which is now substantially faster and more reliable
- A slightly revised streaming engine to make object loading faster
- Greatly optimized colshapes
Multi Theft Auto v1.0.3 is out
This important update addresses a variety of high priority gameplay and network issues. Since most of the fixes for these issues took place in the server software, clients that are playing on older servers may still be affected. Therefore, if you're running any v1.0.x servers, we strongly advise you to upgrade for the benefit of your players.
Download and full changelog: MTASA.com
You can nominate MTA as the best mod of 2009 at MODDB.com.
Multi Theft Auto San Andreas v1.0.2
Major changes are fixes for a number of occasional crashes and assertions plus some improvements for our race gamemode.
Link: multitheftauto.com
San Andreas controlled with iPhone
Here's an entertaining video that demonstrates the ability to control PC games with your iPhone. The presenter changes outfits to suit each game and one of those games is San Andreas.
Thanks to GTA Hood for the news.
MTA:SA public beta test
There will be a public beta test of Multi Theft Auto: San Andreas on Saturday 18th July, 1500 GMT.
Sign up and read about it here: MTA:SA public beta test.
MTA:SA progress update video
This video outlines some of the new flashy features of Multi Theft Auto San Andreas 1.0.
MTA:SA status update
A bunch of new developers have contributed to the project, either by submitting patches for fixing bugs (like fog flicker fix for users with ATI graphics cards or compatibility fixes for the linux server) or by adding new features (different skins now have their own voices, rather than all having CJ ones; initial joystick support - we will write more about this one in our next status update), all of which are certainly a benefit to the project.
Also, lil_Toady has recently introduced initial support for loading and using custom sounds in MTASA. It is currently compatible with a wide variety of formats including MP3, WAV, OGG, RIFF, MOD, XM, IT and S3M. Along with already available custom map and model support, this will allow you to further customize the game by making it possible to add your own sounds or music to your maps and gamemodes.







