GTAMP.com
11Dec/080

PC Authority ties GTA IV and Saints Row 2

Australian PC Authority tied GTA IV and Saints Row 2  as #1 console game of 2008.

A tough call, this one. GTAIV is undoubtedly the more technically proficient title, and one that absolutely drips character and cohesive story line. But Saints Row 2 drips playability, does more with the "sandbox" concept, and lets you play as a morbidly obese transvestite in charge of a sewage truck gone amuck. GTAIV would win the Oscar, but we feel Saints Row 2 would probably edge it out for a Most Popular Logie award, and on that basis, we're stuck between the two.

  1. GTA IV and Saints Row 2 (PS3/360)
  2. LittleBigPlanet (PS3)
  3. Super Smash Bros Brawl (Wii)
  4. De Blob (Wii)
  5. Braid (360)
21Oct/080

Midnight Club Los Angeles Trailer 4

New In Town

MCLA-T4-Australia-640Ipod.m4v - 12MB - iPod

MCLA is out now on PS3 and 360 in the US and will be released in Australia on the 24th of October 2008.

18Oct/080

Midnight Club Los Angeles Cops Trailer

Hunting you down on the streets of LA, the police chases in Midnight Club Los Angeles are back and more intense than ever.

Check out the new trailer showcasing the cops:

MCLA-COPS-AUSI-640x360.mov - 20MB - QuickTime

MCLA-COPS-AUS-640Ipod.m4v - 11MB - iPod

16Oct/080

Saints Row 2 is officially out on 360 and PS3

The sequel to Saints Row should be out worldwide now. It can't compare to GTA IV graphically or match the "realistic" physics but it certainly stands a chance of beating it in the fun factor. It is much less serious than GTA IV, so they were able to put in many fun gameplay elements. If you liked the first Saints Row or even San Andreas then you should like this since it's very similar and has some new features and improvements.

19Sep/080

Bully: Scholarship Edition PC Box Shot

Australian box shot for Bully: Scholarship Edition for the PC, coming October 24.

13Aug/081

Realtime Worlds and APB news

Press release from Realtime Worlds:

It’s been a busy few weeks here at Realtime Worlds, so we felt it was time for an update to pull all the various news snippets together, along with some initial news regarding the highly anticipated beta phase of APB.

We start with the news that at the 2008 Develop awards Realtime Worlds won the Industry excellence award for business development, this was a big achievement for the company and we feel it supports the work we have, and continue to put into all aspects of the development of our projects like APB.

Over the past few weeks our Studio manager Colin Macdonald has been chatting with videogaming247 regarding various aspects of APB, from its origins tracing back all the way to DMA Design, to the news that the launch of APB is “closer than many thought ”, these articles can be read at the below links and hold some interesting insights into Realtime Worlds and the progress of APB.

APB is the “bastard child of everything we’ve been striving towards for 15-20 years”

APB launch, we're not that far away

Secondly, we have received and seen various questions regarding there being no Realtime Worlds presence at E3. Tony Harman, President of Realtime Worlds made this announcement to answer any questions and quash any possible rumours regarding this; This year we would have had an exciting presence with APB at E3 if we had continued with Webzen as our publisher.  But, given that we re-acquired the rights to APB just this spring and closed a very large fundraising round ($50,000,000) to secure APB’s future, the timing just wasn’t right to attend E3.  RTW is very excited with APB’s progress and we have used our fundraising as a means to invest even more heavily in the APB development team.  RTW hopes to release more information later this year with regards to game play details and beta plans.”

As for APB itself, well things have moved on quite a lot over the past weeks, and testing has advanced to a very exciting stage internally, as such, we are preparing the initial steps towards beta, and are ready to open up our ‘Register your interest’ sign up page. This will enable you to get your email added in anticipation of the upcoming beta activities, and will ensure you keep up to date with all the news from Realtime Worlds regarding APB and future projects.

However, as the ‘Register your interest’ is part of our growing community activities, we would like you guys be involved, and so to tap into your enthusiasm for APB and network of friends we have decided that the ‘Register your interest’ page will go live only after we reach 500 members on our APB Facebook page, so head on over and join the APB group, we are confident with the current interest behind APB this target will be quickly and easily achieved by you folks, so go out, tell your friends and spread the word about APB.

Chris ‘Ulric’ Dye
Community Relations Manager

11Jun/081

RTW appoints APB Community Relations Manager

(10.06.2008) Realtime Worlds (www.realtimeworlds.com) today announced that Chris 'Ulric' Dye has joined their team as Community Relations Manager for the highly anticipated MMO APB (www.apb.com).

Chris will begin the process of building the already growing community interest around APB through various channels including, but not limited to, fan sites, community forums and social networking sites.

"APB is at an extremely exciting and important stage, and we can now begin the process of introducing to the gaming community the various aspects of what will make up this genre defining MMO", commented Chris.

Mario Rizzo, Business Development Manager added "This appointment signals the start of a new phase for APB where we can interact more fluidly with both gaming sites, and our potential future player base. This is an important milestone for the game now that we are transitioning into Alpha and moving towards the full public beta of APB."

Below are two character concept pictures (Aces and Zombie):

6Jun/081

Saints Row 2 activities trailer

youtube.com Saints Row 2 activities trailer

1May/070

Grand Theft Arlen

Fox recently aired an episode of "King of the Hill" titled "Grand Theft Arlen". It featured a Grand Theft Auto style game called "Pro-Pain".

Pressthebuttons.com has a detailed description of the episode.

Here's an out of context compilation of all the scenes featuring Pro-Pain: