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Sektor's Sony PSP development site

2008-01-17 - REminiscence PSP v0.1.9.3.80
REminiscence is a re-implementation of the engine used in the game "Flashback: The Quest for Identity" made by Delphine Software and released in 1992. REminiscence was created by Gregory Montoir.
REminiscencePSP

2008-01-15 - cdogsPSP v0.1.3.80

cdogsPSP now requires 3.02 or higher custom firmware and is compatible with 3.80 M33. No other changes were made.
This is a port of the classic cdogs (cyberdogs 2) to Sony PSP. It's a gauntlet style shooter. You walk around shooting enemies and collecting items for missions.

At the moment it only runs at around 13 FPS. This is mainly because it's scaling 320x240 to 640x480 and then SDL is scaling it to 480x272. If I disable the game's scaling or tell the game to run at 480x272, the display becomes corrupt (perhaps a bug/unsupported feature in PSP SDL, this bug doesn't happen on PC or DS). The sound is really quiet and settings aren't saved.

cdogsPSP_v0.1.3.80_bin.7z () - binary and data files
cdogsPSP_v0.1.3.80_src.7z () - source code (based on C-Dogs SDL v0.4), licensed under GNU GPL

2007-08-19 - cdogsPSP v0.1
I ported cdogs SDL to PSP for the Neoflash 2007 Summer coding competition. You need to join their forum to download.

2007-08-14 - DeSmuME PSP Unofficial Useless Edition
This is a really slow Nintendo DS emulator for Sony PSP. It's called Useless Edition for a reason.

SofiyaCat ported DeSmuME to PSP. I just made the following minor changes: It's still painfully slow (usually under 3.5 FPS). It would require a major rewrite to get over 25 FPS. Not something I can do. DeSmuME_PSP_Useless_Edition.7z - 1.5 and 3.x eboot
DeSmuME_PSP_Useless_Edition_source.7z - source code (I don't have the source for the SDL libs, ask SofiyaCat)
DeSmuME PSP discussion forum

2007-07-30 - Reminiscence PSP v0.1.9
REminiscencePSP





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