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	<title>Comments on: GTA2 news</title>
	<atom:link href="http://GTAMP.com/2009/07/18/gta2-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://GTAMP.com/2009/07/18/gta2-news/</link>
	<description>Grand Theft Auto Media Press</description>
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	<item>
		<title>By: Bruiser</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-1296</link>
		<dc:creator>Bruiser</dc:creator>
		<pubDate>Sat, 27 Nov 2010 17:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-1296</guid>
		<description>In the original game, characters had AI based on their Occupation. I.e.
ANY_ELVIS, 
ANY_EMERGENCY_SERVICE_MAN, 
ANY_GANG_MEMBER, 
ANY_LAW_ENFORCEMENT, 
ARMY, 
CARTHIEF, 
DRIVER,
DUMMY,
BANK_ROBBER, 
CRIMINAL, 
CRIMINAL_TYPE1,  
CRIMINAL_TYPE2, 
DRONE, 
ELVIS,  
ELVIS_LEADER,
FBI,
FIREMAN, 
GUARD,  
GUARD_AGAINST_PLAYER, 
MUGGER,  
NO_OCCUPATION,  
POLICE, 
PSYCHO,  
REFUGEES,  
ROAD_BLOCK_TANK_MAN, 
SPECIAL_GROUP_MEMBER,  
STAND_STILL_BLOKE,  
SWAT,
TANK_DRIVER....

One of the only missing occupations is Medic, who have the unique ability to resurrect people. I was wondering if character behavior would allow for more implementation, if new occupations could be scripted into the game&#039;s framework. For example, instead of muggers &amp; car thieves being some of the only criminal types to spawn around the city, if other dummy spawns with unique behavior patterns can also be scripted into the game. Like an occasional dummy spawn of a suicide bomber, kidnapper, stalker, thief, etc. Something to the effect of anything differing from a pedestrian, gang member, psycho, mugger, cop, etc.

(I&#039;m really interested in this project, hope I&#039;m not asking too many pestering questions here)</description>
		<content:encoded><![CDATA[<p>In the original game, characters had AI based on their Occupation. I.e.<br />
ANY_ELVIS,<br />
ANY_EMERGENCY_SERVICE_MAN,<br />
ANY_GANG_MEMBER,<br />
ANY_LAW_ENFORCEMENT,<br />
ARMY,<br />
CARTHIEF,<br />
DRIVER,<br />
DUMMY,<br />
BANK_ROBBER,<br />
CRIMINAL,<br />
CRIMINAL_TYPE1,<br />
CRIMINAL_TYPE2,<br />
DRONE,<br />
ELVIS,<br />
ELVIS_LEADER,<br />
FBI,<br />
FIREMAN,<br />
GUARD,<br />
GUARD_AGAINST_PLAYER,<br />
MUGGER,<br />
NO_OCCUPATION,<br />
POLICE,<br />
PSYCHO,<br />
REFUGEES,<br />
ROAD_BLOCK_TANK_MAN,<br />
SPECIAL_GROUP_MEMBER,<br />
STAND_STILL_BLOKE,<br />
SWAT,<br />
TANK_DRIVER&#8230;.</p>
<p>One of the only missing occupations is Medic, who have the unique ability to resurrect people. I was wondering if character behavior would allow for more implementation, if new occupations could be scripted into the game&#8217;s framework. For example, instead of muggers &amp; car thieves being some of the only criminal types to spawn around the city, if other dummy spawns with unique behavior patterns can also be scripted into the game. Like an occasional dummy spawn of a suicide bomber, kidnapper, stalker, thief, etc. Something to the effect of anything differing from a pedestrian, gang member, psycho, mugger, cop, etc.</p>
<p>(I&#8217;m really interested in this project, hope I&#8217;m not asking too many pestering questions here)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Phoenix</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-1172</link>
		<dc:creator>Black Phoenix</dc:creator>
		<pubDate>Sun, 26 Sep 2010 21:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-1172</guid>
		<description>Yes, I&#039;m working on this again after some pause to work on other project. I&#039;ve rewrote the engine in pure C (which doesn&#039;t influence anything on developement part - the networking part of the engine is ready, and it will not change), and this time I&#039;m also planning to put all high-level features of the game engine into Lua scripts.

This includes weapons - while weapon bullet physics are handled by the core engine (which checks how bullets travel accounting for networking, etc), the Lua scripts are the ones that draw bullets, create bullets, etc. The whole weapons system is now going to be written in scripts, and therefore completly changeable and overrideable by gamemodes.

Some more info will be appearing on my blog. We have two new developers, and there&#039;s new proper rendering engine one of them is working on.</description>
		<content:encoded><![CDATA[<p>Yes, I&#8217;m working on this again after some pause to work on other project. I&#8217;ve rewrote the engine in pure C (which doesn&#8217;t influence anything on developement part &#8211; the networking part of the engine is ready, and it will not change), and this time I&#8217;m also planning to put all high-level features of the game engine into Lua scripts.</p>
<p>This includes weapons &#8211; while weapon bullet physics are handled by the core engine (which checks how bullets travel accounting for networking, etc), the Lua scripts are the ones that draw bullets, create bullets, etc. The whole weapons system is now going to be written in scripts, and therefore completly changeable and overrideable by gamemodes.</p>
<p>Some more info will be appearing on my blog. We have two new developers, and there&#8217;s new proper rendering engine one of them is working on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruiser</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-1168</link>
		<dc:creator>Bruiser</dc:creator>
		<pubDate>Sat, 25 Sep 2010 16:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-1168</guid>
		<description>This is going to be the greatest thing to happen to classic gaming since ZDooM rehashed the Doom formula.</description>
		<content:encoded><![CDATA[<p>This is going to be the greatest thing to happen to classic gaming since ZDooM rehashed the Doom formula.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruiser</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-1164</link>
		<dc:creator>Bruiser</dc:creator>
		<pubDate>Fri, 24 Sep 2010 23:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-1164</guid>
		<description>Would custom weapons finally be able to be put in to GTA2 with your new source Black Phoenix?</description>
		<content:encoded><![CDATA[<p>Would custom weapons finally be able to be put in to GTA2 with your new source Black Phoenix?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Phoenix</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-565</link>
		<dc:creator>Black Phoenix</dc:creator>
		<pubDate>Sun, 13 Sep 2009 08:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-565</guid>
		<description>Oh yeah, there are two folders, ignore the &quot;opengta&quot; folder, that&#039;s older outdated version, it was there while I was still copying code over from there. I&#039;ll remove it later.</description>
		<content:encoded><![CDATA[<p>Oh yeah, there are two folders, ignore the &#8220;opengta&#8221; folder, that&#8217;s older outdated version, it was there while I was still copying code over from there. I&#8217;ll remove it later.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Phoenix</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-564</link>
		<dc:creator>Black Phoenix</dc:creator>
		<pubDate>Sun, 13 Sep 2009 08:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-564</guid>
		<description>There was a server update that went horribly wrong, and the people lost all data on the server (but worry not, I receive daily backups and I already restored the website).

The blog doesn&#039;t work yet (they installed wrong version of PHP that doesn&#039;t support MySQL...).

I&#039;m working on collisions code, and while I&#039;m afraid I was busy with one aerospace project, I&#039;m free now and I hope to finish this soon (I&#039;ve been dragging it since summer...)

The google code page is obsolete, I never really got to use it. Here&#039;s the SVN: https://svn.wireos.com:81/svn/opengta2/ (username: [b]anonsvn[/b], password: [b]anonsvn[/b]).

It might be slightly off if I didn&#039;t commit my latest stuff, but it should give you good idea of coding style and envrionment if you want to help. There&#039;s been already two patches from someone :)</description>
		<content:encoded><![CDATA[<p>There was a server update that went horribly wrong, and the people lost all data on the server (but worry not, I receive daily backups and I already restored the website).</p>
<p>The blog doesn&#8217;t work yet (they installed wrong version of PHP that doesn&#8217;t support MySQL&#8230;).</p>
<p>I&#8217;m working on collisions code, and while I&#8217;m afraid I was busy with one aerospace project, I&#8217;m free now and I hope to finish this soon (I&#8217;ve been dragging it since summer&#8230;)</p>
<p>The google code page is obsolete, I never really got to use it. Here&#8217;s the SVN: <a href="https://svn.wireos.com:81/svn/opengta2/" rel="nofollow">https://svn.wireos.com:81/svn/opengta2/</a> (username: [b]anonsvn[/b], password: [b]anonsvn[/b]).</p>
<p>It might be slightly off if I didn&#8217;t commit my latest stuff, but it should give you good idea of coding style and envrionment if you want to help. There&#8217;s been already two patches from someone <img src='http://GTAMP.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sektor</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-562</link>
		<dc:creator>Sektor</dc:creator>
		<pubDate>Wed, 09 Sep 2009 08:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-562</guid>
		<description>That sounds cool H.S.

I don&#039;t know why http://wireos.com is down but hopefully it comes back soon. The OpenGTA2 google code page is still up but no code has been added yet.

http://subvein.net/ is a little bit like GTA2.  It doesn&#039;t have vehicles yet but they are planned for the next version.  I don&#039;t really like the mouse aiming but it has much better netcode than GTA2.</description>
		<content:encoded><![CDATA[<p>That sounds cool H.S.</p>
<p>I don&#8217;t know why <a href="http://wireos.com" rel="nofollow">http://wireos.com</a> is down but hopefully it comes back soon. The OpenGTA2 google code page is still up but no code has been added yet.</p>
<p><a href="http://subvein.net/" rel="nofollow">http://subvein.net/</a> is a little bit like GTA2.  It doesn&#8217;t have vehicles yet but they are planned for the next version.  I don&#8217;t really like the mouse aiming but it has much better netcode than GTA2.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Replica</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-561</link>
		<dc:creator>Replica</dc:creator>
		<pubDate>Tue, 08 Sep 2009 23:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-561</guid>
		<description>Oh right that&#039;s interesting.</description>
		<content:encoded><![CDATA[<p>Oh right that&#8217;s interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: H.S.</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-560</link>
		<dc:creator>H.S.</dc:creator>
		<pubDate>Tue, 08 Sep 2009 19:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-560</guid>
		<description>Hi there, good news, 

I have also started developing an opensource version of GTA2, it&#039;s still far from being done, and currently I&#039;m fighting with gl_triangle_strips and the map files, but it already uses the bullet physics library for great car physics and a network implemention would be easilie to include...

It&#039;s based on QT, Horde3D and bullet (hence: c++), still no release and no website, sorry ;)

Greetings H.S.</description>
		<content:encoded><![CDATA[<p>Hi there, good news, </p>
<p>I have also started developing an opensource version of GTA2, it&#8217;s still far from being done, and currently I&#8217;m fighting with gl_triangle_strips and the map files, but it already uses the bullet physics library for great car physics and a network implemention would be easilie to include&#8230;</p>
<p>It&#8217;s based on QT, Horde3D and bullet (hence: c++), still no release and no website, sorry <img src='http://GTAMP.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Greetings H.S.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steltekz</title>
		<link>http://GTAMP.com/2009/07/18/gta2-news/comment-page-1/#comment-559</link>
		<dc:creator>Steltekz</dc:creator>
		<pubDate>Mon, 07 Sep 2009 13:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=1192#comment-559</guid>
		<description>Any updates lately your site Black Phoenix is dead or went dead!
Would miss this if you stopped working on it heh.</description>
		<content:encoded><![CDATA[<p>Any updates lately your site Black Phoenix is dead or went dead!<br />
Would miss this if you stopped working on it heh.</p>
]]></content:encoded>
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