Payback is a top down GTA style game that has been released on Amiga, Mac, GBA and GP2X. It has now been ported to Apple iPhone. A release date has not yet been announced but it is expected to be very soon.
Using aru's SparkIV tool, various members of gtaforums.com have managed to replace Niko's bare hands with the fingerless glove textures. For some reason, these gloves were omitted from the final version of the game despite featuring in most of the pre-release screenshots.
Visit gta4.net for the details.
A patch will be released for the 360 version of Saints Row 2, which will address a few key issues presented by the community. There will be tweaks to Multiplayer in order to promote smoother and more balanced game play. All of the applicable balance changes and improvements listed here will be included in an upcoming PS3 patch. Due to technical differences between the PS3 and the Xbox 360, a number of the changes made in this patch do not apply to the PS3 edition of Saints Row 2.
This patch has been submitted to Microsoft, with an established release date pending. Once the patch has completed the certification process and a release date is known, the information will be announced to the community.
- Correcting the co-op mission completion and Achievement issues.
- Implemented protection against disc read errors. May reduce or eliminate crashes experienced by some users.
- Players will no longer be able to change the “Friendly Fire” setting during the Cat & Mouse diversion.
- Players will no longer be able to access the weapon radial menu during the Demolition Derby activity, including all Special Derbies.
- Correcting an issue with scripted attack helicopters not firing missiles during missions.
- Pipe Bombs will be removed from the default MP weapon loadout when a game begins.
- The default time / score limit for Team Gangsta Brawl will change from “5 min / 25 kills” to “10 min / 50 kills”.
- A 5 second period of invincibility will be applied to respawning players. Once an invulnerable player performs an attack, the effect will be removed. Invulnerability will be displayed by a special health bar indicator.
A final date has not been set for the release of this patch, since it still needs to pass Microsoft certification, but once the exact date is known, everyone will be informed.
A bunch of new developers have contributed to the project, either by submitting patches for fixing bugs (like fog flicker fix for users with ATI graphics cards or compatibility fixes for the linux server) or by adding new features (different skins now have their own voices, rather than all having CJ ones; initial joystick support - we will write more about this one in our next status update), all of which are certainly a benefit to the project.
Also, lil_Toady has recently introduced initial support for loading and using custom sounds in MTASA. It is currently compatible with a wide variety of formats including MP3, WAV, OGG, RIFF, MOD, XM, IT and S3M. Along with already available custom map and model support, this will allow you to further customize the game by making it possible to add your own sounds or music to your maps and gamemodes.
This was added to YouTube on April 20, 2008 but I only saw it recently when it was linked on GTAForums.
It combines scenes from the official GTA2 live action intro movie with similar scenes from the GTA2 gameplay. There's also some original film of a bald man walking around the city in the style of the GTA2 movie. This is all done to the beat of some techno/electronic music.
Simon over at AustralianGamer.com has created an amusing video review of GTA IV PC. He used the built-in video editor to help create the review.
Grand Theft Auto IV for the PC is a game for kings, not just because it is of such high quality, so fantastically rounded and a true milestone in game development, but because it also requires a computer that only a king can afford to run it decently.
Rockstar Games Announces Release Date for Grand Theft Auto: Chinatown Wars for the Nintendo DS™
Critically acclaimed Grand Theft Auto franchise makes its DS debut this March
New York, NY – December 15, 2008 - Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the release date for Grand Theft Auto: Chinatown Wars, the latest entry into the genre-defining Grand Theft Auto series. Developed by Rockstar Leeds, in conjunction with series creators Rockstar North, Grand Theft Auto: Chinatown Wars will be available for the Nintendo DS™ on March 17 and 20, 2009 in North America and Europe, respectively.
"Rockstar Leeds have once again created a game that far exceeds our standard for deep and innovative entertainment," said Sam Houser, Founder of Rockstar Games. "We are incredibly excited to share this enormous and uncompromising Grand Theft Auto experience with DS fans."
For those who tried any of the arcade machines in GTA IV, you will have noticed the 3D puzzle game Qud3D. A homebrew developer named Wojtek has created a clone for the Nintendo DS called Qub3DS.
The first teaser trailer for The Lost and Damned was shown at the Video Game Awards on Spike TV.
Rockstar North and GTA IV also won a bunch of Spike awards.