More GTA: Chinatown Wars scans taken from Nintendo Power magazine by nintendoeverything.com
Nintendo Power magazine has some new details about the upcoming Grand Theft Auto : Chinatown Wars for the Nintendo DS. The magazine reveals that the game will have a cel-shaded look and action will be viewed from an isometric perspective.
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- good touch-screen implementation
- 'tasteful' minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- stats uploaded to Rockstar Social Club website via Wi-Fi
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- aiming with control pad, auto targeting with R button
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- no probems with load times, draw-in or frame rate
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
- no details yet on multiplayer/Wi-Fi features
Australian box shot for Bully: Scholarship Edition for the PC, coming October 24.
Road runner cartoons showed that failed attempts at murder can be amusing. Bajo took a stab at demonstrating that by making a video using GTA IV.
It's been a while since we really provided a "real" progress update, so we're taking the opportunity to tell everyone about what's been happening under the hood.
The last public beta proved to be very useful, and this has resulted in many new changes and fixes.
As always, a number of crashes have been fixed which should make DM feel more stable. Vehicle interpolation has been tweaked which should make it more efficient, resulting in an increase in FPS. There have also been other changes to areas such as the streamer, which also impact the overall FPS positively. We're hoping that issues of FPS should be reduced for the next public beta.
Occurrences of "sliding" (a form of desync) have also been further reduced, which should also be evident in the next test. One very notable fix worth mentioning is that players can finally shoot players who are inside vehicles. This is something that was supposed to make DP1 but was removed at the last minute. This has finally made it and is worth testing for the next public beta.
IGN/Black20 have released 6 more Citizens of GTA videos since I last posted about them. They aren't as good as the first 3 and some seem to be more recreations than parodies but they are still entertaining. The titles are Emergency, Gas Station, Pigeons, Batter Up, Drive-By and Ejection. Warning: Contains senseless violence against poor innocent peds.
This time around we’ve been talking with Kye, leader of the multiplayer modification for Grand Theft Auto San Andreas, SA-MP.