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	<title>Comments on: GTA2 trailer kill frenzy save game fix</title>
	<atom:link href="http://gtamp.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/feed/" rel="self" type="application/rss+xml" />
	<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/</link>
	<description>Grand Theft Auto Multiplayer</description>
	<pubDate>Fri, 21 Nov 2008 13:59:56 +0000</pubDate>
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		<title>By: Sektor</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-201</link>
		<dc:creator>Sektor</dc:creator>
		<pubDate>Mon, 03 Nov 2008 07:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-201</guid>
		<description>I did some of them using cheats, they seemed possible without them but really difficult.  I could make them easier but I wanted to keep it as close to the original as possible.</description>
		<content:encoded><![CDATA[<p>I did some of them using cheats, they seemed possible without them but really difficult.  I could make them easier but I wanted to keep it as close to the original as possible.</p>
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		<title>By: dk</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-187</link>
		<dc:creator>dk</dc:creator>
		<pubDate>Fri, 17 Oct 2008 06:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-187</guid>
		<description>Nice fix, came in handy, particularly if you wanna do the game 100% and get all the rampages (which I'm trying).

On a side note, any tips for those really difficult rampages in residential district whereby you have to destroy 20 cop cars either using a rocket launcher (rampage #3 found in redneck territory) or destroy 20 cop cars using electro gun (rampage #8 found in scientist territory).

These seem impossible to do cos you only get a minute which means one car every 3 seconds and there just aren't that many coming at you in this game. Also once you start blowing them up the wanted level increases and then you get swat/special forces after you which are harder to kill (2 hits each with rocket launcher) and just kill you faster.

I also tried the old stashing technique, i.e. steal a car, stash it near the rampage, steal another, but this game is annoying cos it seems to limit the stashing to 6 cars, and after that no cops come at you at all (at least while those 6 cars are still active).</description>
		<content:encoded><![CDATA[<p>Nice fix, came in handy, particularly if you wanna do the game 100% and get all the rampages (which I&#8217;m trying).</p>
<p>On a side note, any tips for those really difficult rampages in residential district whereby you have to destroy 20 cop cars either using a rocket launcher (rampage #3 found in redneck territory) or destroy 20 cop cars using electro gun (rampage #8 found in scientist territory).</p>
<p>These seem impossible to do cos you only get a minute which means one car every 3 seconds and there just aren&#8217;t that many coming at you in this game. Also once you start blowing them up the wanted level increases and then you get swat/special forces after you which are harder to kill (2 hits each with rocket launcher) and just kill you faster.</p>
<p>I also tried the old stashing technique, i.e. steal a car, stash it near the rampage, steal another, but this game is annoying cos it seems to limit the stashing to 6 cars, and after that no cops come at you at all (at least while those 6 cars are still active).</p>
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		<title>By: Sektor</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-107</link>
		<dc:creator>Sektor</dc:creator>
		<pubDate>Wed, 09 Jul 2008 03:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-107</guid>
		<description>I made a small dummy script with PUT_CAR_ON_TRAILER, compiled it, made a backup of the compiled script, changed the car referenced in the PUT_CAR_ON_TRAILER line and recompiled.  Used fc.exe to compare the two files and that gave me a few addresses to look at in a hex editor (XV32).  I noticed they all had 3C01 in common, so 3C01 was most likely the PUT_CAR_ON_TRAILER command.  I experimented with the bytes around 3C01 and was able to change some to zeroes without crashing GTA2 and on my dummy script they stopped the car being put on a trailer.  I searched ste.SCR for 3C01 and changed the parts that were related to PUT_CAR_CAR_TRAILER to zeros.</description>
		<content:encoded><![CDATA[<p>I made a small dummy script with PUT_CAR_ON_TRAILER, compiled it, made a backup of the compiled script, changed the car referenced in the PUT_CAR_ON_TRAILER line and recompiled.  Used fc.exe to compare the two files and that gave me a few addresses to look at in a hex editor (XV32).  I noticed they all had 3C01 in common, so 3C01 was most likely the PUT_CAR_ON_TRAILER command.  I experimented with the bytes around 3C01 and was able to change some to zeroes without crashing GTA2 and on my dummy script they stopped the car being put on a trailer.  I searched ste.SCR for 3C01 and changed the parts that were related to PUT_CAR_CAR_TRAILER to zeros.</p>
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		<title>By: DrSlony</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-106</link>
		<dc:creator>DrSlony</dc:creator>
		<pubDate>Wed, 09 Jul 2008 01:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-106</guid>
		<description>Good work! What programs did you use and at what level did you edit the second city? Disassembler, soft ice and such? Would love to hear the details :]</description>
		<content:encoded><![CDATA[<p>Good work! What programs did you use and at what level did you edit the second city? Disassembler, soft ice and such? Would love to hear the details :]</p>
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