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	<title>Comments on: GTA2 trailer kill frenzy save game fix</title>
	<atom:link href="http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/feed/" rel="self" type="application/rss+xml" />
	<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/</link>
	<description>Grand Theft Auto Media Press</description>
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		<title>By: ;lol</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-6742</link>
		<dc:creator>;lol</dc:creator>
		<pubDate>Sun, 09 Oct 2011 19:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-6742</guid>
		<description>you have a few police stations to rob as well, many cars there</description>
		<content:encoded><![CDATA[<p>you have a few police stations to rob as well, many cars there</p>
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		<title>By: Sektor</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-201</link>
		<dc:creator>Sektor</dc:creator>
		<pubDate>Mon, 03 Nov 2008 07:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-201</guid>
		<description>I used the teleport cheat to help with some of the frenzies but they seem possible without that, just much harder than anything else in the game.  If they really are impossible then I can make them easier but I want to keep them as close to the original as possible.</description>
		<content:encoded><![CDATA[<p>I used the teleport cheat to help with some of the frenzies but they seem possible without that, just much harder than anything else in the game.  If they really are impossible then I can make them easier but I want to keep them as close to the original as possible.</p>
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		<title>By: dk</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-187</link>
		<dc:creator>dk</dc:creator>
		<pubDate>Fri, 17 Oct 2008 06:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-187</guid>
		<description>Nice fix, came in handy, particularly if you wanna do the game 100% and get all the rampages (which I&#039;m trying).

On a side note, any tips for those really difficult rampages in residential district whereby you have to destroy 20 cop cars either using a rocket launcher (rampage #3 found in redneck territory) or destroy 20 cop cars using electro gun (rampage #8 found in scientist territory).

These seem impossible to do cos you only get a minute which means one car every 3 seconds and there just aren&#039;t that many coming at you in this game. Also once you start blowing them up the wanted level increases and then you get swat/special forces after you which are harder to kill (2 hits each with rocket launcher) and just kill you faster.

I also tried the old stashing technique, i.e. steal a car, stash it near the rampage, steal another, but this game is annoying cos it seems to limit the stashing to 6 cars, and after that no cops come at you at all (at least while those 6 cars are still active).</description>
		<content:encoded><![CDATA[<p>Nice fix, came in handy, particularly if you wanna do the game 100% and get all the rampages (which I&#8217;m trying).</p>
<p>On a side note, any tips for those really difficult rampages in residential district whereby you have to destroy 20 cop cars either using a rocket launcher (rampage #3 found in redneck territory) or destroy 20 cop cars using electro gun (rampage #8 found in scientist territory).</p>
<p>These seem impossible to do cos you only get a minute which means one car every 3 seconds and there just aren&#8217;t that many coming at you in this game. Also once you start blowing them up the wanted level increases and then you get swat/special forces after you which are harder to kill (2 hits each with rocket launcher) and just kill you faster.</p>
<p>I also tried the old stashing technique, i.e. steal a car, stash it near the rampage, steal another, but this game is annoying cos it seems to limit the stashing to 6 cars, and after that no cops come at you at all (at least while those 6 cars are still active).</p>
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		<title>By: Sektor</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-107</link>
		<dc:creator>Sektor</dc:creator>
		<pubDate>Wed, 09 Jul 2008 03:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-107</guid>
		<description>I made a small dummy script with PUT_CAR_ON_TRAILER, compiled it, made a backup of the compiled script, changed the car referenced in the PUT_CAR_ON_TRAILER line and recompiled.  Used fc.exe to compare the two files and that gave me a few addresses to look at in a hex editor (XV32).  I noticed they all had 3C01 in common, so 3C01 was most likely the PUT_CAR_ON_TRAILER command.  I experimented with the bytes around 3C01 and was able to change some to zeroes without crashing GTA2 and on my dummy script they stopped the car being put on a trailer.  I searched ste.SCR for 3C01 and changed the parts that were related to PUT_CAR_CAR_TRAILER to zeros.</description>
		<content:encoded><![CDATA[<p>I made a small dummy script with PUT_CAR_ON_TRAILER, compiled it, made a backup of the compiled script, changed the car referenced in the PUT_CAR_ON_TRAILER line and recompiled.  Used fc.exe to compare the two files and that gave me a few addresses to look at in a hex editor (XV32).  I noticed they all had 3C01 in common, so 3C01 was most likely the PUT_CAR_ON_TRAILER command.  I experimented with the bytes around 3C01 and was able to change some to zeroes without crashing GTA2 and on my dummy script they stopped the car being put on a trailer.  I searched ste.SCR for 3C01 and changed the parts that were related to PUT_CAR_CAR_TRAILER to zeros.</p>
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		<title>By: DrSlony</title>
		<link>http://GTAMP.com/2008/07/09/gta2-trailer-kill-frenzy-save-game-fix/comment-page-1/#comment-106</link>
		<dc:creator>DrSlony</dc:creator>
		<pubDate>Wed, 09 Jul 2008 01:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://GTAMP.com/?p=126#comment-106</guid>
		<description>Good work! What programs did you use and at what level did you edit the second city? Disassembler, soft ice and such? Would love to hear the details :]</description>
		<content:encoded><![CDATA[<p>Good work! What programs did you use and at what level did you edit the second city? Disassembler, soft ice and such? Would love to hear the details :]</p>
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