Thanks to Amunication from GTAForums for posting the scans.
Rockstar Games today announced the creation of Social Club, a website which will track progress of players in Grand Theft Auto IV and many other titles. The website's features for Grand Theft Auto IV include:
LCPD Police Blotter
A virtual map and tracker of single-player criminal activity logged in Liberty City from the aggregated data of millions of connected players - showing the most dangerous areas of town, most commonly used weapons and more.
The Story Gang
This special single-player leaderboard recognizes players who complete Niko Bellic's main story arc of Grand Theft Auto IV. The leaderboard ranks players according to the total amount of playing time it's taken to complete the story, as well as a historical rank by who has completed it first. Members of this club will receive special online widgets and merit badges marking all of their in-game accomplishments.
The 100% Club
Watch to see who will be the first to complete 100% of the game. The first ten people to be identified on the Social Club as reaching 100% will be sent an ultra-rare commemorative 'key to the city' to mark their accomplishment. In the future, the 100% Club will then carry a historical leaderboard showing rankings of who has completed 100% of a game in the shortest span of playing hours.
The Hall of Fame
This area will dynamically recognize those singularly elite players who have reached the top of the hill on various statistical leaderboards, and will also contain a personal awards display of special in-game landmarks and successes in Social Club competitions.
The Liberty City Marathon
A ranking of special physical milestones achieved in the game - from the amount of miles walked, driven, or swam - to the number of bullets fired and stunt-jumps jumped. There will be additional special marathon-based competitions in the future from this area as well.
The latest issue of OXM (Official Xbox Magazine) contains a seven-page preview of Grand Theft Auto IV's multiplayer modes. The preview contains a lot of new screenshots, several new pieces of artwork, and some interesting information. Here's a summary of the new points covered:
gtaworld.nl posted some screens of GTA IV multiplayer but they were removed shortly after. Fortunately, gtagaming.com managed to mirror them in time. The screenshots show the cover system, customized characters and different coloured names above players heads that indicate which team they are on.
What happens when you take the 0.1 player limit, add the 0.2 player limit, multiply by 3.3 recurring then divide by 2? That's right, you get a close approximation of 500 - which is the 0.2.5 player limit.
We have rewritten large portions of the SA-MP dedicated server and now the hard limits on players and vehicles comes down to server CPU and bandwidth.
In 0.2.5 we have taken advantage of this new server system and raised the vehicle limit to 2000 with virtually unlimited amount of vehicle models. This isn't just some theoretical limit either, we're working on a new script to replace lvdm which will cover all of San Andreas. The SA-MP beta team has been hard at work and have placed 2000 vehicles in these reusable lists.
Some detailed information about GTA IV's multiplayer modes has finally been released. There are a total of 15 multiplayer modes.
- Hangman's NOOSE
- Car Jack City
- Bomb da Base
- Bomb da Base II
- Mafia Work
- Team Mafia Work
- Team Deathmatch
- Turf War
- Cops 'n Crooks
- GTA Race
- Deal Breaker
- Free Mode
Check out: gta4.net/multiplayer for descriptions of most of the modes.
Yug from AustralianGamer.com somehow convinced Rockstar to let him preview GTA IV.
AustralianGamer.com GTA IV preview